
Missions give you a pittance mining is time consuming and difficult and it takes forever to buy even basic equipment and ships.ģ. That's usually the course for these types of games but the balance feels off here. I didn't keep track but after the tutorial missions there must be fewer than ten actual story missions.Ģ. Given this overwhelming bias, I couldn't help but enjoy Galaxy on Fire 2, and I was especially flabbergasted, even many hours in, that I was now holding in my hand a space combat sim - when (in the distant past) I had actually upgraded computers specifically to play the latest and greatest.ġ. There's something about flying around in space, upgrading your ship, and kicking space pirates' asses that just gets me going. I'm a bit too young to have experienced Elite, but I must have played every single other game in the genre, from the famous entries like Wing Commander: Privateer and FreeSpace 2 to obscure titles like Tachyon: The Fringe. Let me preface this by saying that I am a HUGE fan of space shooters. I'm not looking forward to the Void missions on the upper difficulties. I'm going to go through it on Hard and then Extreme later this year. That turned out to be more fun since I had to, y'know, use tactics rather than just relying on overwhelming firepower and the best armor. So much faster, in fact, that I went into some of the later missions without the most advanced ship. Yikes! I learned a lot from playing it in sandbox mode so much last year and my progression was much faster this time. Not only are most of the adversaries tougher and more numerous, they fight smarter. Playing it so much on Easy made me overconfident going into some of the Normal-level missions. I could do without so many needle-in-a-haystack missions but the bulk of the jobs and plot-related tasks are enjoyable. I completed all of the storylines and captured everyone on the bounty-hunter list. Well, this was the first time I'd beaten it on Normal difficulty. I see myself getting back to it, but not at this point in time. The entire control scheme is clearly an adaptation of the original game's iPad roots, and while that isn't a dealbreaker, it also doesn't make it any more fun.

The combat is also pretty substandard - weapons have poor sound assets and are just not fun to fire. I would've played the game some more if it was a four hour campaign or something, but it's 10 hours according to How Long To Beat and frankly I just don't feel like spending so much time with it.
#WING COMMANDER PRIVATEER HULL REPAIR DRIVERS#
but my joystick won't work under Windows 7, because the drivers are shit, and there's no solution to that problem provided by Saitek (the manufacturer), nor by the people responsible for keeping the drivers up to date (MadCatz or something like that). If I could play it with my joystick, that would be a reason to fire it up. It's just that somehow I can't imagine myself going through it right now. It's certainly low-budget, but that rarely bugs me in games. Reasons for quitting: boring opening, boring combat, can't get joystick to work, game is too long to bother, not in the mood? You could say that's the One Hour Rule in effect.
